Jordan Benge - Endless Ramblings of a Software Developer
Thursday, October 6, 2016
Raymarching Distance Fields in Unity: How to render 3D models entirely in code, without using polygons or meshes, in a production game engine.
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Submitted October 06, 2016 at 10:00AM by Flafla2 http://ift.tt/2dv78oT Check me out at http://ift.tt/1RyFBcs !
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